TheNewBoston Java Game Development
Author: TheNewBoston
Language: English | FLV | MPEG4 | H.264 @ 300 Kbit/s
| 640×360 | AAC Stereo @ 48 Kbit/s 44 KHz
Homepage: http://thenewboston.org/list.php?cat=30
Language: English | FLV | MPEG4 | H.264 @ 300 Kbit/s
| 640×360 | AAC Stereo @ 48 Kbit/s 44 KHz
Homepage: http://thenewboston.org/list.php?cat=30
1 – Threads
2 – Starting Threads
3 – Creating a Screen for Games
4 – Restoring Screen Size
5 – Creating a Full Screen Display
6 – Making Text Smooth
7 – Loading Images
8 – Beginning Animation
9 – Changing Scenes
10 – Finishing the Animation Class
11 – Loading Pictures for the Movie
12 – Main Movie Loop
13 – Completing the Animation
14 – Making a Better Screen Class
15 – Finding Compatible Modes
16 – Comparing Display Modes
17 – Full Screen with Buffer Strategy
18 – Updating Display and Restore Screen
19 – Compatible Buffer Images
20 – Creating Display Modes List
21 – Run and Movie Loop Methods
22 – Finishing the Perfect Animation
23 – Introduction to Sprites
24 – Finishing the Sprite Class
25 – Starting the Sprites Movement
26 – Watching the Sprite Move
27 – Creating a Core Class
28 – Intro to Keyboard Input
29 – Handling Key Events
30 – Final Keyboard Input
31 – User Mouse Input
32 – Final Mouse Input
33 – Intro to Mouselook
34 – Mouselooks draw Method
35 – Using the Robot
36 – Final Mouselook Program
2 – Starting Threads
3 – Creating a Screen for Games
4 – Restoring Screen Size
5 – Creating a Full Screen Display
6 – Making Text Smooth
7 – Loading Images
8 – Beginning Animation
9 – Changing Scenes
10 – Finishing the Animation Class
11 – Loading Pictures for the Movie
12 – Main Movie Loop
13 – Completing the Animation
14 – Making a Better Screen Class
15 – Finding Compatible Modes
16 – Comparing Display Modes
17 – Full Screen with Buffer Strategy
18 – Updating Display and Restore Screen
19 – Compatible Buffer Images
20 – Creating Display Modes List
21 – Run and Movie Loop Methods
22 – Finishing the Perfect Animation
23 – Introduction to Sprites
24 – Finishing the Sprite Class
25 – Starting the Sprites Movement
26 – Watching the Sprite Move
27 – Creating a Core Class
28 – Intro to Keyboard Input
29 – Handling Key Events
30 – Final Keyboard Input
31 – User Mouse Input
32 – Final Mouse Input
33 – Intro to Mouselook
34 – Mouselooks draw Method
35 – Using the Robot
36 – Final Mouselook Program




0 commentaires:
Post a Comment